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blackwheat Community Member
Joined: 29 Sep 2014 Posts: 15
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Posted: Tue Apr 12, 2016 6:45 am Post subject: Blade Runner 9732, General PBS Enhancement |
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Hi guys,
Here are some updates on my VR project:
http://www.br9732.com/index.php/2016/04/12/general-pbs-enhancement/
Almost all the objects of the living room are now physically based rendered. Lighting parameters were finetuned and there is no artefact anymore, light bouncing is almost perfect! UV2 for lightmaps are optimised and all the scene is fitting in one single (directional) lightmap. The scene is now rendering in Deferred mode and linear color space. It also runs at high framerate and an implementation of HTC Vive is coming too.
Thanks for watching.
Q.
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joberg Community Member
Joined: 06 Oct 2008 Posts: 9447
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Posted: Tue Apr 12, 2016 4:43 pm Post subject: |
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Beautiful once again...it makes you want to live in there forever |
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Bwood Community Member
Joined: 20 Sep 2009 Posts: 843
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Posted: Wed Apr 13, 2016 12:10 pm Post subject: |
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A great effort for sure. |
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