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Blade Runner 9732, General PBS Enhancement

 
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blackwheat
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Joined: 29 Sep 2014
Posts: 15

PostPosted: Tue Apr 12, 2016 6:45 am    Post subject: Blade Runner 9732, General PBS Enhancement Reply with quote

Hi guys,

Here are some updates on my VR project:

http://www.br9732.com/index.php/2016/04/12/general-pbs-enhancement/

Almost all the objects of the living room are now physically based rendered. Lighting parameters were finetuned and there is no artefact anymore, light bouncing is almost perfect! UV2 for lightmaps are optimised and all the scene is fitting in one single (directional) lightmap. The scene is now rendering in Deferred mode and linear color space. It also runs at high framerate and an implementation of HTC Vive is coming too.


Thanks for watching.

Q.




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joberg
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Joined: 06 Oct 2008
Posts: 9447

PostPosted: Tue Apr 12, 2016 4:43 pm    Post subject: Reply with quote

Beautiful once again...it makes you want to live in there forever Cool
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Bwood
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Joined: 20 Sep 2009
Posts: 843

PostPosted: Wed Apr 13, 2016 12:10 pm    Post subject: Reply with quote

A great effort for sure.
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